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So I think that best way is to export 1 OBJ file per frame and use some kind of script in C4D to place it sequentially.
RealFlow for Cinema 4D Crack with License Key Mac + Win. I think that export with a 3D animation format from Processing is not really easy and I am also not sure if is posible with good results. (2) Export a 3D animation with a format that supports this kind of files and then import to C4D and make the rendering and stuff. and plug-ins (Cinema 4D Maya, 3DS Max, Blender, Element 3D, Plexus, Form, etc.). Making a quick seach in the internet I found two different ways to do this: (1) Export 1 obj per frame from Processing, so I have my 3D scene in a model for each frame of the animation and then import to C4D and place each model in each frame to reproduce the animation. It is also possible to export 3D forms as. I am trying to figured out the best workflow to mix this two powerful tools, programming with processing and rendering with C4D. But the thing is after a lot of experimentation with programming and coding I want to improve other things like rendering quality, lighting settings, materials, and so on.
So I chose Cinema4D to focus in that part of my work. Processing is an amazing tool to work with very complex mathematical fuctions over the 3D compositions, it let you play really deep with that. I use mainly Processing ( ), for the people that don´t have any idea I recomend them to take a look. I am a programmer focused in generative art with experimental animation in 3D ( ). I think I need some help from advanced users.
Hello C4Dzone community ! My name is Emmanuel Pidré and this is my very first thread.